#include "ZoneObject.h"
#include "Random.h"


ZoneObject::ZoneObject()
{

}

void ZoneObject::setName(const std::string& passedName)
{
	name = passedName;
}

const std::string& ZoneObject::getName()
{
	return name;
}

void ZoneObject::setTextureName(const std::string& passedName)
{
	textureName = passedName;
}

const std::string& ZoneObject::getTextureName()
{
	return textureName;
}

const unsigned int ZoneObject::getRandomEnemyKey()
{
	return enemyMapKeys.at(Random()%enemyMapKeys.size());
}

void ZoneObject::addEnemyKey(const unsigned int passedKey)
{
	enemyMapKeys.push_back(passedKey);
}
